The year is 2546. Corporations govern the globe, and a spy is on a covert mission to unearth previously unreported truths. His journey takes him to a covert virtual environment where one business has recreated the 1980s, an age that saw the start of video game production, an event that involved a politically and economically isolated little European country, Hungary. He stumbles onto a bizarre yet intriguing world in which computers have been smuggled across the Iron Curtain and serious engineers have begun designing games. When this small country was still under Soviet pressure, a handful of individuals established one of the world's earliest game creation studios, and western computer stores began clearing shelves for Hungarian products.
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The year is 2546. Corporations govern the globe, and a spy is on a covert mission to unearth previously unreported truths. His journey takes him to a covert virtual environment where one business has recreated the 1980s, an age that saw the start of video game production, an event that involved a politically and economically isolated little European country, Hungary. He stumbles onto a bizarre yet intriguing world in which computers have been smuggled across the Iron Curtain and serious engineers have begun designing games. When this small country was still under Soviet pressure, a handful of individuals established one of the world's earliest game creation studios, and western computer stores began clearing shelves for Hungarian products.
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