Six strangers arise in a cornfield. Only a gun with a single bullet, matches, a lantern, a knife, a compass, and a flask of water remain. As ominous sirens blare and traps appear at every turn, the group discovers it's in a cat-and-mouse game with an invisible evil and life rests on completing a fiendish puzzle.
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Six strangers arise in a cornfield. Only a gun with a single bullet, matches, a lantern, a knife, a compass, and a flask of water remain. As ominous sirens blare and traps appear at every turn, the group discovers it's in a cat-and-mouse game with an invisible evil and life rests on completing a fiendish puzzle.
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